![]() ![]() In the Filename Format box, enter “track%3” (without the quotation marks). ScummVM expects the tracks to be named “track1”, “track2” etc. This tells the software how to name the files as it extracts them. On this window we first need to choose a “Filename Format”. A CDex configuration window will then appear. Click on “Options” at the top of the window and then choose “Settings”. Setting program optionsīefore you can extract the audio files, there are several options you need to configure. If the game CD you are working with has more than one game on it, you may need to do a little detective work to determine which audio tracks belong to which game. By setting the track offset to -1, the program will name the tracks in the same format as ScummVM expects them. CDex counts the first track on the CD as the data track, but ScummVM counts the first track as the first CD audio track. Now you have verified that the correct CD or DVD drive is selected, the next thing to do is change “Track Offset” (circled in red in the picture) from 0 to -1. If you don’t see a list of tracks in the bottom of the window, make sure this is set to the optical drive you want to use. ![]() This box allows you to choose the optical drive in your PC to use for CD audio extraction. A window similar to the one shown below should appear (click on the picture to enlarge it).Īt the top of the window (under the “Help” menu) there is a drop down box. Make sure your adventure game CD-ROM is inserted then start the program once it is installed. Once the program has downloaded, simply double click on it or chose “Open” or “Run” from your browsers download manager and follow all on-screen prompts in order to install it. Use the link at the top of the page and download version 1.70 beta 4. To get started, first download the program from the official CDex homepage here. The video shows how to copy the CD audio from a typical adventure game and then use it in ScummVM. If you prefer to watch rather than read, check out this handy video tutorial. In order to extract the CD audio tracks, we are going to use a program called CDex. However, you cannot copy them with File Explorer or Windows Explorer like regular files. In order for them to work correctly in ScummVM (or with the _inmm.dll tool), you need to copy these files to your computer. These files or tracks are the same format as you will find on a regular audio CD. So I think I'll stick to the DOSBox version with the above configuration.Several old adventure game titles used CD audio files in order to produce high quality music in-game. I tried this but it has a few issues: firstly, the 3D sound is completely missing (e.g., the water fountain in the temple cloister) and secondly in some dialogue scenes, the music does not stop playing which makes it almost impossible to hear the dialogue (e.g., talking to the alchemists in their coffins). Note that you can also play ZN in ScummVM which fixes the above problems. Press Alt+Enter to go into a window, then use Ctrl+F11 and Ctrl+F12 to increase and decrease the CPU speed in units of 10000 (which is why I changed cycleup and cycledown). You can play with the CPU cycles without restarting the game. ![]() (Note that changing the CPU cycles is the only way to fix the scroll speed, which may also slow down the loading of areas and make videos more choppy. ![]() Now it should occupy most of the screen and scroll appropriately. Optionally also change cycleup and cycledown to "10000". Under, change "cycles=max" to "cycles=fixed 150000". Under, change "fullresolution=desktop" to "fullresolution=original".Ĥ. Edit nf in Notepad or another text editor.ģ. Go to the Zork Nemesis folder (from GOG Galaxy, More -> Manage installation -> Show folder).Ģ. These can be fixed by editing the DOSBox config.ġ. And the scroll speed is insane (almost unplayable) on a modern fast PC. When you go fullscreen, the game screen is tiny inside a huge black border. Zork Nemesis is pretty badly configured in DOSBox by default. ![]()
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